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CLAW // KARAMBIT

July 2026

ABOUT ME

01

WANTED TO MAKE GAMES

In 2020, during online school, I got access to my dad's laptop and decided I wanted to make an open-world game. I started with Unity, which eventually led me to 3D and Blender.

02

FOUND BLENDER

I quickly realized I'd need to make my own 3D assets, so I started learning Blender. Soon enough, 3D became more interesting to me than making the game itself.

03

HARDWARE

I learned Blender on a 4 GB RAM laptop with no GPU, constantly fighting the hardware. Getting my first PC in 2021 finally let me push my work further.

04

STEPPING IN

I started experimenting, making projects and eventually taking on freelance work. What began as learning quickly turned into real projects and collaborations.

05

PLOT

One of those collaborations introduced me to someone who became both a close friend and mentor. That eventually led to my first long-term studio experience and much bigger projects.

06

INDUSTRY

Over the next few years, 3D became more than a skill I was learning. I started working with teams, building workflows and taking responsibility for getting projects from ideas to finished assets.

07

LOOKING BEHIND

Along the way, I worked across games, CGI, Unreal, MetaHuman, NVIDIA Omniverse and synthetic data, as well as India's largest 3D-printed wall mural. Each project pushed me into something new.

08

PRESENT

Today, I'm a 3D Generalist, still learning and experimenting with new ways to build things. What started as "I want to make an open-world game" in 2020 turned into a career I never really planned for.

WHO AM I?

Kenoma Profile Picture

Hi, I'm Krushna, aka Kenoma.
A self-taught 3D artist with 5+ years of experience creating 3D assets, environments and visual content. I started out in 2020 wanting to become a game developer. Learning Unity eventually led me into Blender, and I found myself far more drawn to the art and creative side of game development.

I primarily work with Blender and Substance 3D Painter, with experience across modeling, hard-surface assets, environments, PBR texturing and real-time workflows. My early experience with Unreal Engine and Unity also gave me a solid understanding of how 3D assets are created for interactive applications.

Being self-taught, I've built most of my skills through experimentation, problem-solving and years of hands-on projects. I enjoy taking an idea from a rough concept to a finished piece, whether that's a rendered artwork, a production-ready asset, or something built for an interactive experience.

EXPERIENCE

01

Lead 3D Artist — Janvry Studio Pvt. Ltd.

2021 – 2025
  • Led 3D teams and managed production workflows.
  • Built and optimized 3D asset pipelines across multiple platforms, primarily AR/VR.
  • Created 3D models, textures, environments and real-time assets.
  • Delivered assets for international gaming and commercial CGI clients.
  • Managed assets from concept through modeling, texturing, optimization and final export.
  • Maintained quality, consistency and production efficiency across projects.
02

Technical Artist (3D) — Gamasome Interactive LLP

Project-based
  • Handled the 3D/art side of multiple production projects.
  • Worked with Unreal Engine, MetaHuman, NVIDIA Omniverse and synthetic data generation.
  • Created and prepared assets for real-time and technical workflows.
  • Managed art requirements through production and delivery.
03

3D Art Lead — XDM Printing Solutions

2024 (Project / Contract)
  • Led the 3D production for India's largest 3D-printed wall mural.
  • Responsible for 3D modeling and digital asset preparation.
  • Optimized models for large-scale 3D printing and assembly.
04

Part-Time 3D Artist — Maayavi Interactive

July – December 2025
  • Produced game-ready 3D assets.
  • Worked on optimized asset production workflows.
  • Supported efficient and repeatable pipeline development.
05

3D Generalist — RawQue Studios

Jan 2026 – Jul 2026
  • Created production-ready 3D assets for real-time applications.
  • Developed hard-surface props and environment assets.
  • Performed UV unwrapping and PBR texturing.
  • Optimized assets for real-time performance.
  • Created 3D-printable models when required.
  • Collaborated with cross-functional teams to meet visual and technical requirements.

ACHIEVEMENTS

India's Largest 3D-Printed Wall Mural

3D Art Lead for the NCL project, leading the complete 3D modeling and print-preparation workflow.

International Client Projects

Delivered 3D assets for international gaming, simulation, training and commercial CGI projects.

4 Years at Janvry Studio

Progressed from freelance collaboration to Lead 3D Artist, taking on team leadership, art direction and pipeline development.

Real-Time & Emerging Technologies

Worked across Unreal Engine, MetaHuman, NVIDIA Omniverse and synthetic data generation.

GET IN TOUCH

GOT AN IDEA?
LET'S DIGITALISE IT.

Whether it's a game asset, environment, character, product, or something completely unreasonable.

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