Hi, I'm Krushna, aka Kenoma.
A self-taught 3D artist with 5+ years of experience creating 3D assets, environments and visual content. I started out in 2020 wanting to become a game developer. Learning Unity eventually led me into Blender, and I found myself far more drawn to the art and creative side of game development.
I primarily work with Blender and Substance 3D Painter, with experience across modeling, hard-surface assets, environments, PBR texturing and real-time workflows. My early experience with Unreal Engine and Unity also gave me a solid understanding of how 3D assets are created for interactive applications.
Being self-taught, I've built most of my skills through experimentation, problem-solving and years of hands-on projects. I enjoy taking an idea from a rough concept to a finished piece, whether that's a rendered artwork, a production-ready asset, or something built for an interactive experience.








